There's a fascinating interview here with Walter Murch, concentrating
mainly on his discovery that if you overlay an image looking up at the
roof of the Pantheon in Rome the concentric circles on the ceiling line
up almost exactly with a drawing of the solar system by Nicolaus
Copernicus, a 16th century Mathematician and Astronomer who proposed
that the sun rather than the earth was the centre of the universe. Murch goes on to explain how the
orbital ratios between the planets are also mathematically identical to
intervals found between notes in music theory. And it's not just our own
solar system that this rule can be applied to, for instance, the
distances between Jupiter's moons match the ratios between Ab, C, E and
Bb. David Byrne dedicates a chapter to this theory in 'How Music Works'.
When asked whether there are any similar patterns that can be found in
film editing Murch says there probably are but thinks we are still
searching for them, although he has noticed some patterns in regard to
how many different camera angles are required to optimize an audiences
enjoyment of a scene. He very confidently states that you need 14
different camera setups per minute to cut a good fight scene and 4 per
minute for a dialogue scene, any less and the action starts to drag, any
more and there is too much information to take in and you lose the
audience.
I was also interested to read his technique for recording sounds. He
records each sound isolated and then takes that recorded sound to a
physical space that best matches the space where the sound is heard in
the film. He makes a new recording of the sound playing in this space to extract the maximum
amount of reverb possible. He then has 2 tracks to mix between for
every spot sound in the film giving him complete control over the amount
of reverb required to sit the sound in.
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